convexHull
fun <Number, Vector, Point> DelaunayTriangulationOverRingComputer.Companion.convexHull(ring: Ring<Number>, equality: Equality<Number>, order: Order<Number>, vectorEquality: Equality<Vector>, euclideanSpace: EuclideanSpaceOverRing<Number, Vector, Point>): DelaunayTriangulationOverRingComputer<Number, Vector, Point>(source)