constructDelaunayTriangulation
fun <Number, Polytope : PolytopicConstructionPolytope<Number, Polytope, Vertex>, Vertex : PolytopicConstructionVertex<Number, Polytope, Vertex>> ExtendablePolytopicConstruction<Number, Polytope, Vertex>.constructDelaunayTriangulation(vertexReification: Reification<Vertex>, vertexEquality: Equality<Vertex>, vertexHashing: Hashing<Vertex>?, vertexOrder: Order<Vertex>?, polytopeReification: Reification<Polytope>, polytopeEquality: Equality<Polytope>, polytopeHashing: Hashing<Polytope>?, polytopeOrder: Order<Polytope>?, vertices: KoneIterable<Vertex>): KoneList<Polytope>(source)