Functions

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open override fun arcRelative(size: Vector2<Double>, rotation: Angle, startAngle: Angle, sweepAngle: Angle)
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open override fun close()
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open override fun commit(fillColor: KoneColor?, strokeColor: KoneColor?, strokeWidth: Double)
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open override fun cubicBezierTo(point1: Point2<Double>, point2: Point2<Double>, point3: Point2<Double>)
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open override fun cubicBezierToRelative(vector1: Vector2<Double>, vector2: Vector2<Double>, vector3: Vector2<Double>)
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open override fun lineTo(point: Point2<Double>)
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open override fun lineToRelative(vector: Vector2<Double>)
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open override fun moveTo(point: Point2<Double>)
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open override fun moveToRelative(vector: Vector2<Double>)
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open override fun quadraticBezierTo(point1: Point2<Double>, point2: Point2<Double>)
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open override fun quadraticBezierToRelative(vector1: Vector2<Double>, vector2: Vector2<Double>)