equality
fun <Element> KoneArray.Companion.equality(elementEquality: Equality<Element> = Equality.defaultFor()): Equality<KoneArray<Element>>(source)
fun <Element> KoneMutableArray.Companion.equality(elementEquality: Equality<Element> = Equality.defaultFor()): Equality<KoneMutableArray<Element>>(source)
fun KoneBooleanArray.Companion.equality(elementEquality: Equality<Boolean> = Equality.defaultFor()): Equality<KoneBooleanArray>(source)
fun KoneMutableBooleanArray.Companion.equality(elementEquality: Equality<Boolean> = Equality.defaultFor()): Equality<KoneMutableBooleanArray>(source)
fun KoneCharArray.Companion.equality(elementEquality: Equality<Char> = Equality.defaultFor()): Equality<KoneCharArray>(source)
fun KoneMutableCharArray.Companion.equality(elementEquality: Equality<Char> = Equality.defaultFor()): Equality<KoneMutableCharArray>(source)
fun KoneByteArray.Companion.equality(elementEquality: Equality<Byte> = Equality.defaultFor()): Equality<KoneByteArray>(source)
fun KoneMutableByteArray.Companion.equality(elementEquality: Equality<Byte> = Equality.defaultFor()): Equality<KoneMutableByteArray>(source)
fun KoneShortArray.Companion.equality(elementEquality: Equality<Short> = Equality.defaultFor()): Equality<KoneShortArray>(source)
fun KoneMutableShortArray.Companion.equality(elementEquality: Equality<Short> = Equality.defaultFor()): Equality<KoneMutableShortArray>(source)
fun KoneIntArray.Companion.equality(elementEquality: Equality<Int> = Equality.defaultFor()): Equality<KoneIntArray>(source)
fun KoneMutableIntArray.Companion.equality(elementEquality: Equality<Int> = Equality.defaultFor()): Equality<KoneMutableIntArray>(source)
fun KoneLongArray.Companion.equality(elementEquality: Equality<Long> = Equality.defaultFor()): Equality<KoneLongArray>(source)
fun KoneMutableLongArray.Companion.equality(elementEquality: Equality<Long> = Equality.defaultFor()): Equality<KoneMutableLongArray>(source)
fun KoneFloatArray.Companion.equality(elementEquality: Equality<Float> = Equality.defaultFor()): Equality<KoneFloatArray>(source)
fun KoneMutableFloatArray.Companion.equality(elementEquality: Equality<Float> = Equality.defaultFor()): Equality<KoneMutableFloatArray>(source)
fun KoneDoubleArray.Companion.equality(elementEquality: Equality<Double> = Equality.defaultFor()): Equality<KoneDoubleArray>(source)
fun KoneMutableDoubleArray.Companion.equality(elementEquality: Equality<Double> = Equality.defaultFor()): Equality<KoneMutableDoubleArray>(source)
fun KoneUByteArray.Companion.equality(elementEquality: Equality<UByte> = Equality.defaultFor()): Equality<KoneUByteArray>(source)
fun KoneMutableUByteArray.Companion.equality(elementEquality: Equality<UByte> = Equality.defaultFor()): Equality<KoneMutableUByteArray>(source)
fun KoneUShortArray.Companion.equality(elementEquality: Equality<UShort> = Equality.defaultFor()): Equality<KoneUShortArray>(source)
fun KoneMutableUShortArray.Companion.equality(elementEquality: Equality<UShort> = Equality.defaultFor()): Equality<KoneMutableUShortArray>(source)
fun KoneUIntArray.Companion.equality(elementEquality: Equality<UInt> = Equality.defaultFor()): Equality<KoneUIntArray>(source)
fun KoneMutableUIntArray.Companion.equality(elementEquality: Equality<UInt> = Equality.defaultFor()): Equality<KoneMutableUIntArray>(source)
fun KoneULongArray.Companion.equality(elementEquality: Equality<ULong> = Equality.defaultFor()): Equality<KoneULongArray>(source)
fun KoneMutableULongArray.Companion.equality(elementEquality: Equality<ULong> = Equality.defaultFor()): Equality<KoneMutableULongArray>(source)