Package-level declarations
Functions
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fun <Element> KoneArray.Companion.equality(elementEquality: Equality<Element> = Equality.defaultFor()): Equality<KoneArray<Element>>
fun KoneBooleanArray.Companion.equality(elementEquality: Equality<Boolean> = Equality.defaultFor()): Equality<KoneBooleanArray>
fun KoneByteArray.Companion.equality(elementEquality: Equality<Byte> = Equality.defaultFor()): Equality<KoneByteArray>
fun KoneCharArray.Companion.equality(elementEquality: Equality<Char> = Equality.defaultFor()): Equality<KoneCharArray>
fun KoneDoubleArray.Companion.equality(elementEquality: Equality<Double> = Equality.defaultFor()): Equality<KoneDoubleArray>
fun KoneFloatArray.Companion.equality(elementEquality: Equality<Float> = Equality.defaultFor()): Equality<KoneFloatArray>
fun KoneIntArray.Companion.equality(elementEquality: Equality<Int> = Equality.defaultFor()): Equality<KoneIntArray>
fun KoneLongArray.Companion.equality(elementEquality: Equality<Long> = Equality.defaultFor()): Equality<KoneLongArray>
fun <Element> KoneMutableArray.Companion.equality(elementEquality: Equality<Element> = Equality.defaultFor()): Equality<KoneMutableArray<Element>>
fun KoneMutableBooleanArray.Companion.equality(elementEquality: Equality<Boolean> = Equality.defaultFor()): Equality<KoneMutableBooleanArray>
fun KoneMutableByteArray.Companion.equality(elementEquality: Equality<Byte> = Equality.defaultFor()): Equality<KoneMutableByteArray>
fun KoneMutableCharArray.Companion.equality(elementEquality: Equality<Char> = Equality.defaultFor()): Equality<KoneMutableCharArray>
fun KoneMutableDoubleArray.Companion.equality(elementEquality: Equality<Double> = Equality.defaultFor()): Equality<KoneMutableDoubleArray>
fun KoneMutableFloatArray.Companion.equality(elementEquality: Equality<Float> = Equality.defaultFor()): Equality<KoneMutableFloatArray>
fun KoneMutableIntArray.Companion.equality(elementEquality: Equality<Int> = Equality.defaultFor()): Equality<KoneMutableIntArray>
fun KoneMutableLongArray.Companion.equality(elementEquality: Equality<Long> = Equality.defaultFor()): Equality<KoneMutableLongArray>
fun KoneMutableShortArray.Companion.equality(elementEquality: Equality<Short> = Equality.defaultFor()): Equality<KoneMutableShortArray>
fun KoneMutableUByteArray.Companion.equality(elementEquality: Equality<UByte> = Equality.defaultFor()): Equality<KoneMutableUByteArray>
fun KoneMutableUIntArray.Companion.equality(elementEquality: Equality<UInt> = Equality.defaultFor()): Equality<KoneMutableUIntArray>
fun KoneMutableULongArray.Companion.equality(elementEquality: Equality<ULong> = Equality.defaultFor()): Equality<KoneMutableULongArray>
fun KoneMutableUShortArray.Companion.equality(elementEquality: Equality<UShort> = Equality.defaultFor()): Equality<KoneMutableUShortArray>
fun KoneShortArray.Companion.equality(elementEquality: Equality<Short> = Equality.defaultFor()): Equality<KoneShortArray>
fun KoneUByteArray.Companion.equality(elementEquality: Equality<UByte> = Equality.defaultFor()): Equality<KoneUByteArray>
fun KoneUIntArray.Companion.equality(elementEquality: Equality<UInt> = Equality.defaultFor()): Equality<KoneUIntArray>
fun KoneULongArray.Companion.equality(elementEquality: Equality<ULong> = Equality.defaultFor()): Equality<KoneULongArray>
fun KoneUShortArray.Companion.equality(elementEquality: Equality<UShort> = Equality.defaultFor()): Equality<KoneUShortArray>
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fun <Element> KoneArray.Companion.hashing(elementHashing: Hashing<Element> = Hashing.defaultFor()): Hashing<KoneArray<Element>>
fun KoneBooleanArray.Companion.hashing(elementHashing: Hashing<Boolean> = Hashing.defaultFor()): Hashing<KoneBooleanArray>
fun KoneByteArray.Companion.hashing(elementHashing: Hashing<Byte> = Hashing.defaultFor()): Hashing<KoneByteArray>
fun KoneCharArray.Companion.hashing(elementHashing: Hashing<Char> = Hashing.defaultFor()): Hashing<KoneCharArray>
fun KoneDoubleArray.Companion.hashing(elementHashing: Hashing<Double> = Hashing.defaultFor()): Hashing<KoneDoubleArray>
fun KoneFloatArray.Companion.hashing(elementHashing: Hashing<Float> = Hashing.defaultFor()): Hashing<KoneFloatArray>
fun KoneIntArray.Companion.hashing(elementHashing: Hashing<Int> = Hashing.defaultFor()): Hashing<KoneIntArray>
fun KoneLongArray.Companion.hashing(elementHashing: Hashing<Long> = Hashing.defaultFor()): Hashing<KoneLongArray>
fun <Element> KoneMutableArray.Companion.hashing(elementHashing: Hashing<Element> = Hashing.defaultFor()): Hashing<KoneMutableArray<Element>>
fun KoneMutableBooleanArray.Companion.hashing(elementHashing: Hashing<Boolean> = Hashing.defaultFor()): Hashing<KoneMutableBooleanArray>
fun KoneMutableByteArray.Companion.hashing(elementHashing: Hashing<Byte> = Hashing.defaultFor()): Hashing<KoneMutableByteArray>
fun KoneMutableCharArray.Companion.hashing(elementHashing: Hashing<Char> = Hashing.defaultFor()): Hashing<KoneMutableCharArray>
fun KoneMutableDoubleArray.Companion.hashing(elementHashing: Hashing<Double> = Hashing.defaultFor()): Hashing<KoneMutableDoubleArray>
fun KoneMutableFloatArray.Companion.hashing(elementHashing: Hashing<Float> = Hashing.defaultFor()): Hashing<KoneMutableFloatArray>
fun KoneMutableIntArray.Companion.hashing(elementHashing: Hashing<Int> = Hashing.defaultFor()): Hashing<KoneMutableIntArray>
fun KoneMutableLongArray.Companion.hashing(elementHashing: Hashing<Long> = Hashing.defaultFor()): Hashing<KoneMutableLongArray>
fun KoneMutableUByteArray.Companion.hashing(elementHashing: Hashing<UByte> = Hashing.defaultFor()): Hashing<KoneMutableUByteArray>
fun KoneMutableUIntArray.Companion.hashing(elementHashing: Hashing<UInt> = Hashing.defaultFor()): Hashing<KoneMutableUIntArray>
fun KoneMutableULongArray.Companion.hashing(elementHashing: Hashing<ULong> = Hashing.defaultFor()): Hashing<KoneMutableULongArray>
fun KoneMutableUShortArray.Companion.hashing(elementHashing: Hashing<UShort> = Hashing.defaultFor()): Hashing<KoneMutableUShortArray>
fun KoneUByteArray.Companion.hashing(elementHashing: Hashing<UByte> = Hashing.defaultFor()): Hashing<KoneUByteArray>
fun KoneUIntArray.Companion.hashing(elementHashing: Hashing<UInt> = Hashing.defaultFor()): Hashing<KoneUIntArray>
fun KoneULongArray.Companion.hashing(elementHashing: Hashing<ULong> = Hashing.defaultFor()): Hashing<KoneULongArray>
fun KoneUShortArray.Companion.hashing(elementHashing: Hashing<UShort> = Hashing.defaultFor()): Hashing<KoneUShortArray>
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fun <Element> KoneArray.Companion.reification(elementReification: Reification<Element>): Reification<KoneArray<Element>>
fun KoneBooleanArray.Companion.reification(elementReification: Reification<Boolean>): Reification<KoneBooleanArray>
fun KoneByteArray.Companion.reification(elementReification: Reification<Byte>): Reification<KoneByteArray>
fun KoneCharArray.Companion.reification(elementReification: Reification<Char>): Reification<KoneCharArray>
fun KoneDoubleArray.Companion.reification(elementReification: Reification<Double>): Reification<KoneDoubleArray>
fun KoneFloatArray.Companion.reification(elementReification: Reification<Float>): Reification<KoneFloatArray>
fun KoneIntArray.Companion.reification(elementReification: Reification<Int>): Reification<KoneIntArray>
fun KoneLongArray.Companion.reification(elementReification: Reification<Long>): Reification<KoneLongArray>
fun <Element> KoneMutableArray.Companion.reification(elementReification: Reification<Element>): Reification<KoneMutableArray<Element>>
fun KoneMutableBooleanArray.Companion.reification(elementReification: Reification<Boolean>): Reification<KoneMutableBooleanArray>
fun KoneMutableByteArray.Companion.reification(elementReification: Reification<Byte>): Reification<KoneMutableByteArray>
fun KoneMutableCharArray.Companion.reification(elementReification: Reification<Char>): Reification<KoneMutableCharArray>
fun KoneMutableDoubleArray.Companion.reification(elementReification: Reification<Double>): Reification<KoneMutableDoubleArray>
fun KoneMutableFloatArray.Companion.reification(elementReification: Reification<Float>): Reification<KoneMutableFloatArray>
fun KoneMutableIntArray.Companion.reification(elementReification: Reification<Int>): Reification<KoneMutableIntArray>
fun KoneMutableLongArray.Companion.reification(elementReification: Reification<Long>): Reification<KoneMutableLongArray>
fun KoneMutableShortArray.Companion.reification(elementReification: Reification<Short>): Reification<KoneMutableShortArray>
fun KoneMutableUByteArray.Companion.reification(elementReification: Reification<UByte>): Reification<KoneMutableUByteArray>
fun KoneMutableUIntArray.Companion.reification(elementReification: Reification<UInt>): Reification<KoneMutableUIntArray>
fun KoneMutableULongArray.Companion.reification(elementReification: Reification<ULong>): Reification<KoneMutableULongArray>
fun KoneMutableUShortArray.Companion.reification(elementReification: Reification<UShort>): Reification<KoneMutableUShortArray>
fun KoneShortArray.Companion.reification(elementReification: Reification<Short>): Reification<KoneShortArray>
fun KoneUByteArray.Companion.reification(elementReification: Reification<UByte>): Reification<KoneUByteArray>
fun KoneUIntArray.Companion.reification(elementReification: Reification<UInt>): Reification<KoneUIntArray>
fun KoneULongArray.Companion.reification(elementReification: Reification<ULong>): Reification<KoneULongArray>
fun KoneUShortArray.Companion.reification(elementReification: Reification<UShort>): Reification<KoneUShortArray>